Play Gamecube with Online Friends
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こちらは英語版です。別の商品ページに日本版もあります。 This book introduces the equipment, software, and technology necessary to play the GameCube with friends over the Internet. It is described so that it can be realized if you purchase the necessary equipment and follow the procedure manual. Since it uses the actual GameCube instead of an emulator, it requires not only software knowledge but also electronic engineering skills. By reading this book, you will be able to gain a wide variety of knowledge, mainly electrical work using Arduino. The Arduino code is published in the book, and you can also download a tool that connects the PC and Arduino. This book does not introduce the detailed implementation of the tools created in Unity, but the technology necessary for implementation is loosely introduced. Whether or not it can be executed at a practical level largely depends on the Internet environment, so we recommend that you purchase after viewing the alert page.
〇Introduced contents
・Data communication method and technology between Arduino and GameCube ・Data communication method and technology between Arduino and PC ・How to use the controller information sharing tool ・How to use the video sharing tool
×Contents not introduced
・Details on how to create a tool that connects Arduino and a PC (mention of the main technologies used) ・Details on how to create a tool that shares controller information over the internet (mention of the main technologies used) ・How to create a video sharing tool
Not Include
・Net Friend Joy Joypad
Contents
※Attention Necessary equipment and costs System Overview 01:Gamecube <--> Arduino 02:Creating and Writing Arduino Code 03:Arduino <- Local PC 04:Let’s Try in Local Environment 05:Overview of Online Environment 06:Setting of Net Friend Joy Joypad 07:Setting of Capturing Gamecube Window 08:Setting of Video Sharing (Discord) 09:Setting of Video Sharing (Net Friend Capi Capture) 10:Let’s Try in Online Environment 11:Conclusion